Due to my current sculpture project being harder than I had expected, I have taken a break from it, and instead tried some match moving. For those of you who don't know, match moving is taking film of (usually) a real scene, such as a road or a room, and analyzing it to create a virtual camera to put in a 3D scene. This allows the 3D program to render its model using the virtual camera, and the end result is a model that will fit well into the original footage since both the model and scene are being viewed from the same perspective. The result of my attempt to do this is this video. http://vimeo.com/3008967
Thursday, January 29, 2009
Wednesday, January 28, 2009
Desktop; Twisted
Still no sign of my laptop, last week I was told the guy repairing it still hasn't gotten in contact with the people who gave him the motherboard last time. I have not heard anything since then so I have no idea when I'll be getting it back. In the mean time however, I have managed to get a 4 year old desktop from my friend. It is not exactly fast, but it is capable of doing what I want it to do until I get my laptop, and will be useful as a render farm node once I have my laptop. It has a 2.8 GHz Intel Pentium 4 with Hyper-Threading, 2GB of DDR-SDRAM PC-2700, an NVIDIA GeForce FX 5200, and an 80GB 7,200RPM EIDE hard drive. So although I won't be doing any gaming, it is not much worse than my laptop, it is however good enough for SideFX Houdini 9.5. This brings me to my next subject, Twisted.
After I set the desktop up how I wanted it and installed the Windows 7 Beta, which I must add works very well and fast, I decided I'd install Houdini and mess around. I had a couple ideas, but most of them included dynamic simulations, which I didn't feel like using on this machine due to processor speed and memory constraints. So I just made a simple curve, copied it four times, rotating 90 degrees each time, added a PolyWire node to it, and subdivided it, which resulted in an interesting looking "sculpture". Once the model was finished, I gave it a silver material, and created a floor with a slightly modified cirrus marble material. I then set up my camera, added depth of field effects, and did some draft renders. Once I thought everything looked nice, I added an area light, and left my computer to render for five hours. The end result was what you see below.
http://www.flickr.com/photos/heydabop/3231694220
I am currently working on another scene with a similar base idea. From the picture I have in my head, the new one will look better and have more detail than this one. I cannot take all credit for the new one, because after discussing this current one with my friend, he gave me some ideas for the new one, which I hope will come out looking very nice.